//==============================================================================
// healing spring object_anim.txt
//==============================================================================

import Construction_defines_anim.txt

//==============================================================================
define Ripple
{
   set hotspot
   {
      version
      {
         VisualParticle SFX A Healing Spring Ripple
      }
   }  
}

//==============================================================================
define Spray
{
   set hotspot
   {
      version
      {
         VisualParticle SFX A Healing Spring Mist
      }
   }  
}

//==============================================================================
define WaterFront
{
   set hotspot
   {
      version
      {
         VisualParticle SFX A Healing Spring Waterfront
      }
   }  
}

//==============================================================================
define WaterBack
{
   set hotspot
   {
      version
      {
         VisualParticle SFX A Healing Spring WaterBack
      }
   }  
}

//==============================================================================
define Waves
{
   set hotspot
   {
      version
      {
         VisualParticle SFX A Healing Spring Waves
      }
   }  
}

//==============================================================================
define Ring
{
   set hotspot
   {
      version
      {
         VisualParticle sfx n forseti fountain ring
      }
   }  
}

//==============================================================================
anim birth
{
	SetSelector none
	{
		set hotspot
		{
			version
			{
				Visual SFX A Healing Spring
				//connect Attachpoint Ripple HOTSPOT
				//connect Attachpoint Waves HOTSPOT
				connect Face Spray HOTSPOT
				connect Neck Spray HOTSPOT
				//connect Forehead WaterFront HOTSPOT
				//connect Forehead WaterBack HOTSPOT
				//connect Hotspot Ring HOTSPOT
			}
		}
	}
}

//==============================================================================
anim idle
{
	SetSelector none
	{
		set hotspot
		{
			version
			{
				Visual SFX A Healing Spring
				connect Attachpoint Ripple HOTSPOT
				connect Attachpoint Waves HOTSPOT
				connect Face Spray HOTSPOT
				connect Neck Spray HOTSPOT
				connect Forehead WaterFront HOTSPOT
				connect Forehead WaterBack HOTSPOT
				connect Hotspot Ring HOTSPOT
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector none
	{
		set hotspot
		{
			version
			{
				Visual SFX A Healing Spring
				connect Attachpoint Ripple HOTSPOT
				connect Attachpoint Waves HOTSPOT
				connect Forehead WaterFront HOTSPOT
				connect Forehead WaterBack HOTSPOT
				connect Smoke0 Dust hotspot
				connect Smoke1 Dust hotspot
				connect Smoke2 Dust hotspot
				connect Smoke3 Dust hotspot
				//connect Hotspot Ring HOTSPOT
			}
		}
    }
}


